CnC World War II
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CnC World War II

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The Art of Role-Playing

+4
lancelot chamomile
Legendary
Leetin McBeatin
Areowyn
8 posters

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76The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Wed Aug 18, 2010 3:59 pm

Dark Shoo

Dark Shoo

I think its good to look out for yourself but not at the expense of the party because they will only tolerate so much...

77The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Thu Aug 19, 2010 3:51 am

lancelot chamomile

lancelot chamomile

i know i can tolerate only so much

78The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Thu Aug 19, 2010 2:44 pm

Leetin McBeatin

Leetin McBeatin

yea, me too.

My tolerance only goes so far.

79The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Thu Aug 19, 2010 3:49 pm

lancelot chamomile

lancelot chamomile

you know that we are talking about your right? lol

80The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Fri Aug 20, 2010 1:31 am

Leetin McBeatin

Leetin McBeatin

Darius.

81The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Fri Aug 20, 2010 3:12 am

lancelot chamomile

lancelot chamomile

exactly lol

82The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Tue Feb 24, 2015 2:58 pm

The Serpent

The Serpent

The Serpent wrote:
Areowyn wrote:To finally reply to what people think I mean, I'll use my characters as an example. Eliza for instance, her background includes no real training in any weapons or armors except for a staff. in the beginning of the campaign I caught a lot of heat for it in the beginning. Guess people warmed up 2 her in the end. Thing is I try to make a character as "real" as possible. People aren't good at everything, no one can pick up a weapon and instantly be a genius w/ it.
Another character I had was the "Pokemon Trainer" in Tom/Lem/Shaun's campaign. I took healer strictly for my pets and got harassed because I wouldn't heal the group. Even though in my background I have no knowledge on healing humans, I can still heal because I took the skill. That was the other P.C.'s reasoning.
I just think people (and I am generalizing this) should actually "think" about what your or other characters can or can't do. I put limits on my characters, because it makes me work harder for what I want to do; on top of that It makes my experience that much more.
Lastly I think people need to be a bit more considerate for/to other people's characters. just because a character choose to play their class differently doesn't mean they should be looked down upon... or worst told they should change the way they play their character.

I agree with you but only slightly.  When a player writes a background and uses that as the blueprint for a unique character it is beautiful however the palyer must be concious of the game he is playing.  In Dragon Quest a character is built from the ground up with weapon training, skills and knowledge all things earned through roleplaying.  The versatility of such a system is revealed in the ability to create a completely unique character who is not governed entirely by his abilities.  Castle & Crusades and Dungeons & Dragons are different.  These are games of archetypes.  The player picks an archetype and they advance within the boundaries of the role they've chosen.  A player might want to be a child, clueless to the world and unable to function outside of the strong singing voice and love of their god but having chose to be a Bard they have chosen to be the worldly jacks of all trades, the bard's archetype.  Now characters can choose to tweek an existance out of an awesome background, and I secretly encourage this, but there has to be a balance between what you imagine and what you choose.

I want to say more but Ms. Pauline is coming back!

I like this thread, or at least the parts that centered around the original post.

83The Art of Role-Playing - Page 4 Empty Re: The Art of Role-Playing Wed Feb 25, 2015 7:20 am

Leetin McBeatin

Leetin McBeatin

That was a deep post. If Only I can remember what brought that about.


Is it me or are abilities in D.Q. practically useless in the short picture? Meaning that raising a "level" is practically insignificant? The goal is 10 levels before you actually see growth in a skill?


Yea that was off topic.

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