Session 0
The world is Urth, vast and green and alone. Throughout the vast universe Urth alone can sustain life. It is said that long, long ago in a galaxy far far away there had once been another world of green and blues call Earth… but that is a different story. This story is about Urth.
The year is 41XX
1122 years ago a great evil known as The Pale Ender’s Moon was defeated and with his defeat The Ender’s Crystal was shattered into a hundred pieces. The waning of The Ender’s Moon saw an end to a darkness great and terrible but also the end of magic. For a time Urth floated in limbo with no access to its greatest gift but eventually ingenuity filled the whole left by the demise of The Eldritch. The world moved forward without the arcane or divine powers and the 4th age has been one of peace and prosperity. The advent of steam has proven the new magic. However the tides rise higher every month and the moon shows signs of a massive celestial shift. Some even claim that magic has again returned to man but with magic comes a threat thought long dead…
The Kingdom of North Westing is celebrating the coming of age of Malissan, third daughter of King Falkes De Thymes. She turns sixteen on the naming day(the full moon) and will become the governess of the city of Chipan. In celebration a week of games has been declared. The entire city is caught up in merrymaking and the grand games have been organized. Warriors battle in the arena, while Monster Trainers compete in the gyms. The kingdom’s greatest Mecha divisions have arrived to pay homage to she whom is arguable the most beautiful daughter ever to grace the De Thymes line. The ultimate prize is on the line. The winners of the game will gain an audience with the new Governess and will have a chance to ask of her a boon. The stage is set for the turning of the century…
Session One- Traffic Jam
It was the second day of The Week of Games in celebration of Malissan De Thymes coming of age. The day was young and our heroes were riding a bus on their way to Chipan’s interior in hopes of partaking of the merriment. It was strange to have so many adventuring types in one place at one time. It was even stranger that through various happenstance they all knew each other but thus is the stuff that epics are made of and The Gods of Creation just find it easier to tell their tales when everyone is in one place. This all was over our heroes heads. To them it was just another day, not the day that would change their lives forever.
The bus stopped at an intersection, some might ask which but in truth it doesn’t matter. The sudden detonation of a separate bus chugging pass, yes that intersection rocked their conveyance and showered many with falling glass. The driver was killed and many were on the verge of panic. Cos, Persons, Suichiro, and Ghimo scrambled to get their fellow strap hangers to safety while Juan attempted to calm the masses. Being famous Juan found it easy to get the riders’ attention but a pack of school girls and their dreaded Skirted Ecchi Techniques made short work of his efforts. It became clear very quickly that the explosion was no accident and a local street gang known as The Dr. Peppas was behind the attack. As the Peppas looted and plundered our heroes were spurred by powers unknown to stop the carnage. Fist flew, blades bit and a bus was driven. In the end the Dr. Peppas were put in full rout but not before their leader, a giant whose name may never be remembered, attempted to capture Ghimo and in doing so revealed that there might have been a greater method to their madness.
As the reluctant heroes prepared to flee the scene, which completely confuses The Gods of Creation, a noble by the name of Shinji Hishiro stumbles into their midst, wounded and tired. He pleaded for their help for they had taken her. Many asked who, who did they take? But I’m sure it isn’t hard for you to guess. The Dr. Peppas had taken the princess!
To Be Continued…
Session Two- Down The Rabbit Hole Part I
It was the second day of The Week of Games in celebration of Malissan De Thymes coming of age. The day was still young, as such days go. Shinji Hishiro, renowned swordsman and godfather to the daughters of King De Thymes, beseeched the heroes of bus 15 to save the princess and save her they vowed to do. They were a strange cast, the kind you only find in strange and exciting foreign animated films, and they were determined. They gathered and prepared to descend into the sewers after the marauding gang when they were joined by Ghimo’s partner Kosey the other half of The Dark Occurrence Investigation Institute and their faithful bodyguard, the enigmatic John Smith. Kosey, a Nephilim Trainer, used his knowledge and know-how to help Juan fix his Capture Cube and with Rioku swiftly healing their party equaled 12: 10 heroes and 2 Nephilim. Some might say that The Gods of Creation were pushing the limits of what makes a comfortable(and manageable) party but those naysayers aren’t telling this tale.
They entered the foul and damp confines of Chipan’s sewer system in an organized fashion, thanks in no small part to Juan Carlos’ leadership, weapons at the ready. John Smith revealed his combat form and the trained soldiers took point. All fell into their roles with ease. Cos, watched the darkness with eyes capable of piercing the vale and ears keyed to hear the faintest whisper. The Dark Occurrence Investigation Institute searched for signs of the passage of dozens of little feet. The sewers proved to be a dungeon of sorts full of lurking Dr. Peppas and watery pitfalls. Kosey received a mouthful of bracken water and many felt the city’s automatic cleaning systems firsthand.
The tunnels grew cramped and eventually Juan made the executive decision to divide the party into two teams. Team A stumbled across signs of the old N7 Organization drug lab and evidence that the goblins of Chipan still use the sewers as a quick-travel highway as they did centuries ago before they earned their citizenship during The Riots of The Rabble. Team B found an unlucky character that had run afoul of bandits and had been left tied to a trap for amusement. The party searched as time was not on their side and the trail of the Dr. Peppas was growing cold. Eventually the party was brought back together as their separate paths joined together at a tunnel leading down to the lower levels of the tunnels.
One thing was clear; the Dr. Peppas were a gang of pickpockets, ruffians, and thugs. They lacked the imagination and the leadership to carry-out such an elaborate kidnapping. Something foul was swimming in the sewers of Chipan and it would soon float to the surface.
To Be Continued...
Session Three- Down The Rabbit Hole Part II
It was the second day of The Week of Games in celebration of Malissan De Thymes coming of age. The day was young when Shinji Hishiro approached the heroes of bus 15 with a task of the utmost importance, find and save the abducted princess. Reunited and having no other paths to take the party prepared to descend even further into The Chipan Sewer system… that is until the septic waters began to take their toll on the digestive system of the gladiator, Persons, and the investigator, Kosey. In no condition to fight and in need of fresh air and water the pair needed to be escorted out. Baagh volunteered for the job, wishing the party luck and encouraging them to work together. Reduced by four the party of Bus 15 continued their pursuit of The Dr. Peppas.
The trail led them into a drainage room still save for the pumping of reclaimed filth. Sensing a trap John flew out over the waters and was not disappointed as 6 goblins erupted out from concealment. Reacting lightning fast Dryden fell upon the goblins and turned the ambush into a pitched battle. Blades slashed, clubs crushed and bullets flew. In the end The Dr. Peppas proved to be little more than an annoyance. One of the gang members managed to flee, another was captured, and the rest floated dead in the collected waste of Chipan. The party of Bus 15 attempted conventional interrogation methods and proved fruitless until Li utilized a bit of his ancient techniques. He stared into the goblin’s eyes and as his eyes swirled like a spinning abyss the creature’s mind feel into his.
“Who do you work for?”
“The Dr. Peppas…”
“Why do the Dr. Peppas want the princess?”
“We don’t…”
“Who then? Who wants the princess?”
“The Dark Man…”
The Dark Man. The Dark Man was not unheard of to The DOII. Many of their most recent cases revolved around cults and madmen, artifacts and secrets. Each had one common element, the mention of some entity known as The Dark Man. Ghomo(having changed his name from Ghimo during the adventure, lol) had thought The Dark Man a pseudonym for a pagan god but suddenly realized that the Dark Man could be real and could be there lurking in the shadows. The detective shared what little information he could with the others. Most cared nothing for the implications and just wanted to find the missing royal. A few from darker places and backgrounds understood that a bigger darker game was being played and they were just pawns.
In exchange for his cooperation the party allowed the captive thug, Patrock, his freedom. Ghomo even gave him a card and offered him future work with The DOII. Grateful to be spared Patrock fled with the card, his life as a Dr. Peppas over. He had betrayed the leather and if The Big Boss, Chadwick, ever found out his life would be forfeit.
Not wanting to waste anymore time the party of Bus 15 rushed through the sewers after the escaped gang member and the trail of the kidnapped noble. They soon found him dead, pummeled to a bloody pulp. Yet he wasn’t the last 13 other Dr. Peppas, the estimated number of the group that fled with the princess lay strewn about the tunnels. All beaten, all dead. At the end of a long decent waited a trio of well dressed goblins. They weren’t Dr. Peppas and they had no intentions of letting the party pass. John, blood boiling with combat lust, took to the air and released a blast from his Pressure Cannon. The blast flew over the shoulder of the goblin of the red band even as it launched itself airborne. The green and blue band goblins were in his wake and as they bellowed ‘Gremlin Bomb’ their fist connected with the artificial man.
There was a thunderclap and explosion.
A shock wave.
Smoke and water everywhere and when it all settled The Gremlin Attack Squad was ready for combat. At their feet lay the inert Smith, and the unconscious Mecha Pilot. The parties clashed and in short order the goblin mercenaries revealed their superior combat skills and talent for teamwork. The party of Bus 15 seemed on the verge of defeat when suddenly she appeared. Dressed in a red and white battlesuit with feathers of fine swan down and her tiny armored companion; Magi Gemini Ichi, champion of the just, arrived in a wave of divine energy. Here rejuvenating fruit brought energy back to the defeated and her companion bestowed his healing kiss. Given their second wind and utilizing Li’s mind control of goblin with the blue band, the party forced the Gremlin Attack Squad to retreat. Whoever had paid them to leave no witnesses would probably need to get their money back.
Wounded and tired the party continued. It was in the following area that they began to hear a sound not unlike the sizzling of bacon in the skillet. It grew louder even as the party realized that their way out was barred by writhing black tentacles. Blast from John’s strongest attack proved futile and with The Magi Gemini having left presumably to chase The Gremlin Attack Squad the party seemed trapped. It was Dryden that saw the monstrosity’s face first and his blood ran ice cold, his master’s training the only thing that buoyed his sanity. The others weren’t so lucky. Science and Nephilim biology stated that a Nephilim, being the only truly natural race in existence can exude neither good nor evil yet this monster did. The Occult spoke of such dark beings from before the Age of The Ender, elder gods that wanted nothing from man but his suffering. This thing could not exist. The mass of mouths and darkness lowering down from the ceiling was the most frightful beast the party had ever seen. Doubly so for Juan who thought he had seen every type of Nephilim in record. Yet he had never seen one such as that monster that sought to devour the would-be heroes and he hoped to never see another.
To call what followed a battle would stretch the meaning of the word. Those that could attempted to fight the collection of darkness, teeth and tentacles. John Smith frantically tried to blast open an exit for his comrades and the others whose minds could not stand the test cringed in their own excrement. No one had ever heard of such a powerful Nephilim. Not even the circuit champions Relic and Trinity6 were as imposing. Sacrifices were made and a massive hunk of the monster was blown to bits with grenades. Wounding the beast only seemed to incur its wrath. As all hope seemed lost a flute played a tune of challenge and the legendary Nephilim withdrew at its master’s behest.
Fearing that The Nephilim of Madness would return the party collected their wounded and fled through the tunnels coming to a room swollen with blue light. And there she was, finger outstretched and touching a crystal shard, Princess Nivia De Thymes younger sister of Regent Mallisan and daughter of the king. She was enthralled, sightless, and marching to someone else’s tune. The crystal emanated magic of a greater order that only Ghomo(having changed his blah, blah, blah) could sense. Yet he sensed something else as well. A man in all black, a Dark Man, revealed himself. He was smug and confident and in his hand rested a silver flute. He commended the party for defeating The Gremlin Attack Squad and wounding his pet Nephilim. Yet they were too late. He’d gotten what he came for. Casting Princess Nivia aside he gestured toward Ghomo and promised that they would meet again. Ghomo assured him as much and tossed the dark stranger his business card.
Exit The Ender Reborn.
With the princess in their safe care the party was ready to get back to the surface but that is the exact moment that Prince Lucca De Thymes and three dozen Gun Smiths arrived to arrest those that had taken his sister.
To Be Continued…
Session Three- Down The Rabbit Hole Part II.V
Playing my part for the party I escorted the two sick members toward the exit. Ironic that the overweight animal tamer and the hyperbuff wrestler were the two to get sick. I guess none of us are safe from filth and dysentery no matter what our physical makeup. We rounded what I assumed was the last corner though truthfully I couldn’t remember. I let my rifle lead and gestured for the sick to cling to the wall. The gladiator nodded and then emptied his stomach content. Thankfully his clothes were already dirty from our time in the filth. Pissed, Persons took the lead and grabbed the rungs of the barely visible ladder.
I waited for them both to exit the dark and step into the light before I gave one fleeting look back the way I’d come. The others were most likely joined in combat with gang members. They could probably use my guns and my aim. I climbed the ladder one handed in order to keep my grip on my pistol. I blinked as sunlight assaulted my eyes but even blinded I recognized the sound of heavy firearms. I complied when the soldiers ordered me to drop my guns and to assume the position. Kosey and Persons were already in cuffs. I recited my rank and division with my hands above and behind my head and gave them no reason to abuse me. They arrested me and shoved me around. One even made a comment about my sandy colored skin, a sure sign that my family was from Krentine, before placing me with the others. They were too sick to complain.
Then, his majesty, Lucca De Thymes arrived in a blur of fury. I bowed with all of the soldiers and watched as he hurried into the sewers with 3 squads of Gun Smiths, my brother-in-arms. I guess the princess really was down there.