CnC World War II
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CnC World War II

Legends and Tales. Songs of Glory and Monuments to Valor. Post it all here.


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Abra Kadabra, B!

+6
Leetin McBeatin
Cambria
Talis of Stormfall
The Reality Tailor
Drunk Flogger
The Serpent
10 posters

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51Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Jan 17, 2013 11:15 am

Drunk Flogger

Drunk Flogger

ThatDamnElf wrote:Hawk's Eyes

Worn- Face (glasses)

Aura- School of Enchanment (?)

Appearance- Silver trim glasses with hawk feathers etched into the frame.

Ability- (Passive) Weare of these glasses gain +2 to all perception (visual checks only, i.e. spot), and doubles the wearer's usual visual range.

Ability- (1/encounter, concentration) Studying one opponent grants a bonus to damage and critical hit chance, at +1 damage and +1 crit per turn spent studying the opponent. No other actions can be taken while this ability is being used. Any action that causes loss of concentration (ex- Taking damage) causes the ability to be counted as used.

These spectacles were created by the elves, a race well known for excellent sight. Wearing these glasses allows the user to see things he/she otherwise might have missed. In addition, these glasses allow the wearer to see weak points on enemies, thus allowing the user to cause more damage on his/her next attack.

Lem, nerf as needed.

Lol you know its going to get nerfed. (1/encounter, concentration) more like x/day

52Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Jan 17, 2013 12:17 pm

The Reality Tailor

The Reality Tailor

Wandering Omen wrote:
ThatDamnElf wrote:Hawk's Eyes

Worn- Face (glasses)

Aura- School of Enchanment (?)

Appearance- Silver trim glasses with hawk feathers etched into the frame.

Ability- (Passive) Weare of these glasses gain +2 to all perception (visual checks only, i.e. spot), and doubles the wearer's usual visual range.

Ability- (1/encounter, concentration) Studying one opponent grants a bonus to damage and critical hit chance, at +1 damage and +1 crit per turn spent studying the opponent. No other actions can be taken while this ability is being used. Any action that causes loss of concentration (ex- Taking damage) causes the ability to be counted as used.

These spectacles were created by the elves, a race well known for excellent sight. Wearing these glasses allows the user to see things he/she otherwise might have misseid. In addition, these glasses allow the wearer to see weak points on enemies, thus allowing the user to cause more damage on his/her next attack.

Lem, nerf as needed.

Lol you know its going to get nerfed. (1/encounter, concentration) more like x/day

Lem, nerf as needed

53Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Jan 17, 2013 12:48 pm

The Serpent

The Serpent

Hawk's Eyes
Worn- Face
Aura- School of Ensorcellments and Enchantments
Appears to be silver trim glasses with hawk feathers etched into the frame
Perception- +2
Ability- Each round that the wearer spends concentrating on a foe grants them a +1 bonus to damage and a +2% bonus to the chance of causing a grievous wound. While doing this the wearer cannot take any actions that would break his concentration, usually anything that requires more than a basic movement.
Uses- 1/encounter

*Note: This barely needed tweaking as the concentration aspect makes the ability dangerous and fair.

54Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Jan 17, 2013 12:59 pm

The Reality Tailor

The Reality Tailor

The Bubbling Dark wrote:Hawk's Eyes
Worn- Face
Aura- School of Ensorcellments and Enchantments
Appears to be silver trim glasses with hawk feathers etched into the frame
Perception- +2
Ability- Each round that the wearer spends concentrating on a foe grants them a +1 bonus to damage and a +2% bonus to the chance of causing a grievous wound. While doing this the wearer cannot take any actions that would break his concentration, usually anything that requires more than a basic movement.
Uses- 1/encounter

*Note: This barely needed tweaking as the concentration aspect makes the ability dangerous and fair.


Point 1- Frak you Patty

Point 2- Thank you Lem, the concentration aspect was what I was hoping would give balance.

55Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Jan 31, 2013 9:03 pm

Drunk Flogger

Drunk Flogger

Flame Lords Armor
Worn- Chest
Aura- School of fire
Looks like a robe but, changes to accomadate the user (caster: it will remain a robe fighter-chainmail or higher. ranged or rogue type- leather and lower.
Protection- allows you to add your armor protection against natural and magical fire. if your protection does not grant you at least 3 protection, you ignore the first 3 damage dealt to you.
Ability- (passive)- when you are hit by an attack that exceed your protection, add 1 flame charge to this armor. you can only activate one of its 2 abilities at a time.
Ability-(1) you can activate this armor to deal damage to every available target within 10 ft of your self equal to twice the flame charges you have. Once used charges are lost.
Ability-(2) you can activate this armor to deal damage to any target that hits you within 30 ft equal to the number of charges it has.
Uses- 2/day.

56Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Jan 31, 2013 9:18 pm

Drunk Flogger

Drunk Flogger

Flame lords will
Worn- weapon
Aura- School of fire
Appears to be a ball of fire about the size of a human head.
Ability- The flame changes into a weapon that the user is able to use at its proficiency.
Flame touched-(passive) this weapons deals 1 pt of additional fire dmg.
Flame absorbtion- this weapon has a chance equal to the SC of the form that it is in, to absorb flames equal to the rank of the weapon. (flames absorbed goes to its flame charge amount)
Flame Burst- Deals dmg equal to two times the amount of flame charges present to a target within 20 ft.
Uses- 3/day

57Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 01, 2013 3:28 pm

Random

Random

tar pits will
Worn- weapon
Aura- School of earth.
Ability- weilder can mentaly form weapon to one he is able to use at its proficiency.
Abilty-weapon extend according to WP.
weapon can be set on fire to deal D10 damage to user and enemy. if striking an enemy that is on fire already it has a 50% to catch on fire per strike

Tar blob-shoots a 15x15 blob of tar that traps enemys.
Uses- 5/day

58Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 01, 2013 5:39 pm

Dark Shoo

Dark Shoo

stole this from a book i'm reading but hey... will be good for myself and random

Belt of Spell Storing
(A black leather belt with a strap that slides and reveals 12 precious gems)

Casters may store 2 FT in each gems which later can be used to cast spells substituting for the casters FT.

Caster must spend 2 FT for each 1 FT stored and 10 minutes per gem. (2hrs)

59Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 01, 2013 8:20 pm

Drunk Flogger

Drunk Flogger

Lamp of Life
Worn- item
Looks like a regular lantern, with a golden ring for holding and lines with platnum lining
Aura- School of fire
Ability- functions as a regular lantern, with a bright orange flame (cost 1 ft).
Abilty- the user can put 20 fatigue to change the flame to white. the flame will float over to any "dead" person and attempt to ressurect them. This ability has a success chance equal to 100% mins 10% per minute to ressurect someone.
Uses- 1/month

60Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 01, 2013 8:54 pm

The Serpent

The Serpent

Holy smokes! I don't have time right now to tweak but I don't really need it. These are some really cool items. Anyone want to try their hand at some fire based shards? I'll try to work on these this weekend. Keep em coming! Remember your imagination is your friend!

P.S. Khourie, that is an awesome item. What are you reading?

61Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 01, 2013 9:15 pm

Drunk Flogger

Drunk Flogger

Shield of Opportunity
Weapon- shield
Aura- School of enchantments
Appears to be a plain steel shield with a sword swinging motion on the front of it
defense- 0
Ability- When ever an opponent or object strikes at you and misses you within your shield chance, you can immediately attack them/it.

62Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 01, 2013 11:11 pm

Dark Shoo

Dark Shoo

im still reading the second book of eragon sadly

63Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Tue Feb 05, 2013 12:14 am

Legendary

Legendary

Rottenapples wrote:im still reading the second book of eragon sadly

Why sadly? Does it have puppies that are cooked in a frying pan alive or something?

64Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Wed Feb 06, 2013 5:46 pm

Drunk Flogger

Drunk Flogger

Legendary wrote:
Rottenapples wrote:im still reading the second book of eragon sadly

Why sadly? Does it have puppies that are cooked in a frying pan alive or something?


Your sense of humor is quite scary jose....

65Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Feb 07, 2013 3:40 am

Legendary

Legendary

Wandering Omen wrote:
Legendary wrote:
Rottenapples wrote:im still reading the second book of eragon sadly

Why sadly? Does it have puppies that are cooked in a frying pan alive or something?


Your sense of humor is quite scary jose....


Well, he's the one who's reading the book sadly...I just want to know why he's so sad...

66Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Tue Feb 12, 2013 2:38 pm

The Serpent

The Serpent

Wandering Omen wrote:Lamp of Life
Worn- item
Looks like a regular lantern, with a golden ring for holding and lines with platnum lining
Aura- School of fire
Ability- functions as a regular lantern, with a bright orange flame (cost 1 ft).
Abilty- the user can put 20 fatigue to change the flame to white. the flame will float over to any "dead" person and attempt to ressurect them. This ability has a success chance equal to 100% mins 10% per minute to ressurect someone.
Uses- 1/month

Lamp of White Flame
Miscellaneous
Aura- School of Fire
Looks like a regular lantern, with a golden ring for holding and lines with mythril lining
Ability- functions as a regular lantern, with a bright orange flame. Can illuminate a 40' area as opposed to the normal 20' reach of a mundane lantern. (cost 1 Fatigue).
Abilty- the user may summon the White Flame of Life. the flame will float over to a dead target and rekindle their lifeforce. This is the equivalent to a raise dead spell and will cost the target 1 EN permanently. This ability has a success chance equal to 100% mins 10% per hour that the target has been dead. (cost 15 Fatigue)
Uses- 1/month

67Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Tue Feb 12, 2013 11:39 pm

Drunk Flogger

Drunk Flogger

The Bubbling Dark wrote:
Wandering Omen wrote:Lamp of Life
Worn- item
Looks like a regular lantern, with a golden ring for holding and lines with platnum lining
Aura- School of fire
Ability- functions as a regular lantern, with a bright orange flame (cost 1 ft).
Abilty- the user can put 20 fatigue to change the flame to white. the flame will float over to any "dead" person and attempt to ressurect them. This ability has a success chance equal to 100% mins 10% per minute to ressurect someone.
Uses- 1/month

Lamp of White Flame
Miscellaneous
Aura- School of Fire
Looks like a regular lantern, with a golden ring for holding and lines with mythril lining
Ability- functions as a regular lantern, with a bright orange flame. Can illuminate a 40' area as opposed to the normal 20' reach of a mundane lantern. (cost 1 Fatigue).
Abilty- the user may summon the White Flame of Life. the flame will float over to a dead target and rekindle their lifeforce. This is the equivalent to a raise dead spell and will cost the target 1 EN permanently. This ability has a success chance equal to 100% mins 10% per hour that the target has been dead. (cost 15 Fatigue)
Uses- 1/month


yes i love that i made a decent item.

68Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Wed Feb 13, 2013 5:43 pm

The Serpent

The Serpent

Wandering Omen wrote:Hey here are a few underpowered items but also useful.

Ring of illumination:
Worn- Ring
Aura- School of fire
Appears to be a ring of copper with a small red gem in the middle if a small cyrstal. when active the users body begins to feel warm and will be able to see better things in its radius.
Perception- +2 when looking within the radius of the light given. This is considered magical light.
Ability-The wearer can illuminate up to 20ft around him in white light for up to 20 min. The user can also push this illumination up to 40 ft but it would only last 10 min.
Ability- you can refill the charges by having the ring be within 5 ft of a light source for at least 5 min continuously. if the last charge is used before it is refilled the ability will be lost.
Use 3/day

Ring of Illumination
Worn- Ring
Aura- School of Fire
Appears to be a ring of copper with a small red gem in the middle of a small crystal.
Perception- +2 when looking within the radius of the ring's magical light.
Ability-The wearer can illuminate up to 20ft around him in white light for up to 20 min. The user can also push this illumination up to 60 ft but it would only last 10 min.
Uses- 3/charges
Recharge- the ring can regain one (1)charge by being placed withing a fire source for a continuous hour.

69Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Wed Feb 13, 2013 5:59 pm

Drunk Flogger

Drunk Flogger

The Bubbling Dark wrote:
Wandering Omen wrote:Hey here are a few underpowered items but also useful.

Ring of illumination:
Worn- Ring
Aura- School of fire
Appears to be a ring of copper with a small red gem in the middle if a small cyrstal. when active the users body begins to feel warm and will be able to see better things in its radius.
Perception- +2 when looking within the radius of the light given. This is considered magical light.
Ability-The wearer can illuminate up to 20ft around him in white light for up to 20 min. The user can also push this illumination up to 40 ft but it would only last 10 min.
Ability- you can refill the charges by having the ring be within 5 ft of a light source for at least 5 min continuously. if the last charge is used before it is refilled the ability will be lost.
Use 3/day

Ring of Illumination
Worn- Ring
Aura- School of Fire
Appears to be a ring of copper with a small red gem in the middle of a small crystal.
Perception- +2 when looking within the radius of the ring's magical light.
Ability-The wearer can illuminate up to 20ft around him in white light for up to 20 min. The user can also push this illumination up to 60 ft but it would only last 10 min.
Uses- 3/charges
Recharge- the ring can regain one (1)charge by being placed withing a fire source for a continuous hour.

Wow did this get a buff, im shocked. ill create some more later

70Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Wed Feb 13, 2013 8:46 pm

Drunk Flogger

Drunk Flogger

Blade of the Shinigami
Worn- Weapon
Aura- holy
Appears to be a hilt without a blade, but apperances and abilities on the item differ from user to user.
Ability- (1)unknown
Ability- (2) unknown
Ability- (3) Passive: when holding on to the hilt you can feel a bond between you and the "hilt". The more you "Use" it the more you uncover its secrets.
Ability- (4) unknown
Ability- (5) The location of the "hilt" will be always known depending on how strong the bond is. if the "hilt choses you other abilities will be unlocked depending on your synch lvl.

71Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Wed Feb 13, 2013 9:55 pm

Drunk Flogger

Drunk Flogger

Tiny Star
Worn- misc
Aura- holy
Appears to be a small star that constantly changes color to the colors of a rainbow.
Ability- this item has seven abilities, only one ability can be activated once except one exception. The user will know to say "wish" and depending on what color it lands on whom is using it various effects will occur. this will be determined by a d10 die roll.

(1)Yellow(caster) you can raise the rank on all general knowledge spells by 1 or you can increase your MA by 3.

Yellow (non-caster) you can raise all non combat skills by 1 or double your MA. (Die roll for this result is 1-2)

(2)Orange (caster) two special knowlege spells will not have a backfire penalty of your choosing or you can increase your wp by 3.

Orange (Non-Caster) increase all weapon dmg by 2 or increase you strength by 3(Die roll for this result is 3-4)

(3)Red (Caster) 2 spells of the users choice when a crit is rolled ignores spell resistance or 2 spells of the users choice can be held for multiple turns increasing SC by 4% per round.

Red (non-caster) Strike chance is increased by 10% when confirming criticals or increase MD by 3.(Die roll for this result is 5-6)

(4)Violet (caster) all special knowledge spells have a chance equal to it rank times 5% for it to cost 1 ft. or a 50% general knowledge spells ft usage is refunded the next turn.

Violet- (non-caster) you earn Martial artist all unarmed dmg will deal a D+1 per rank in unarmed or once per encounter call shot penalty is ignored.(Die roll for this result is 7)

(5) Blue (caster) when rolling against an enemy spellcast you add your MA to the total resist total or once per day you can refil a charge on an item (cost 2 ft).

Blue (non Caster) for the first attack directed only at you per encounter, your defense is considered double it normal amount (this ability refreshes every 3 rounds) or once per encouter for an entire round your normal attacks cannont miss (this does not include called shots, called shot penalty is reduced by 50% when this ability is activated).(Die roll for this result is Cool

(6) Green (Caster) you gain spellpoints equal you your MA (spell points can be used instead of fatigue. if your SP are depleted you will cast spells under normal conditions. your SP are refreshed after an 8 hr rest this does not have to be all at one time)

Non Caster you gain SDC equal to your max endurance and FT (when taking damage unless you suffer from a critical blow would start at your SDC then to your FT then endurance. your SDC returns to you after 8 hours of rest).(Die roll for this result is 9)

(7) white- choose one other person, then reroll that person will share the same benefits from the color you rolled applies to caster, non caster areas. if 10 is rolled again choose one other person the star will transform to big star and become the size of a 6 yr old and it will be teleported to the next boss. if defeated you will gain the effects of big star. (die roll for this result is 10)

Big star will be created at a later time for its effects would be so massive that even nerfed it will be over powered.







This item will be finished tomorrow.



Last edited by Wandering Omen on Thu Feb 14, 2013 9:47 pm; edited 1 time in total

72Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Feb 14, 2013 1:50 pm

Random

Random

gauntlet of power
Worn- hands
Aura- neutral
Steel gloves with a blacken shine to the metel
Ability-wearer incresses strenth +2 to himself and all who share the same race within 50ft (human, elf, halfings..etc)
Ability 5/days- all who efected by its power doubles strenth for a single action, last 30 sec if nothing is done. hands glow with a neutral aura of power until its used or worn off.

73Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Thu Feb 14, 2013 2:06 pm

Random

Random

Royal Assassin
weapon dagger
(insert description here)
Ability- dagger does triple damage if enemy is in midaction.



I well be posting magical items from our favorite game please help me to undate them or make them better so we can add MTG items in our game.

74Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 15, 2013 6:28 pm

Random

Random

Wand of pongify.
furry cover wand(may have ticks)

Ability-turns target to a wild angry monkey,
10/charges

75Abra Kadabra, B! - Page 3 Empty Re: Abra Kadabra, B! Fri Feb 15, 2013 6:45 pm

Random

Random

Lightning Greaves
Looks like he magic card.
Ability-wearer always goes first.
Ability 5/day-cant be the target of a spell or ability.

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