Burnout
Item- ring
Aura- School of Fire
Abilty- For a short period of time the wearer sets their soul on fire, boosting his/her physical and mental abilities in exchange for their very life force.
When activated the user burst into flames, he then pays 2 EN per round to add 10 to SC, 1D to damage, and cannot be stunned while Burnout is active.
Note*- EN lost this way cannot be healed by ordinary or magical means, instead EN is restored by one point per day until the owner is at full.
If the user dies while burnout is active the fire burns on until there is nothing left of owner except the ring.
“Id rather Burnout then Fade Away into the nothingness”
-Burnout’s Previous owner
Heartburn
Item-Necklace
Aura- School of Fire
Ability- Allows the user to ingest ordinary or magical flames to regain FT, this action takes a full round to complete and the PC may not do anything else during this time.
If used proactively, for example to counter a Fire spell the PC then must roll under(2xWp+Ma-Spell Rank) to ingest the spell. If successful the user gains half the damage output as FT. If the user fails the roll he/she takes full damage of the spell no resistance.
Note*-Ordinary fire produces (1D-5) of FT no matter how big or small.
Uses:2x A day
-“I’m all fired up”
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