This is a concept of mine that comes from my many years of experience. I would like comments and suggestions on it... or at least whether I should continue planning it.
Big World is a campaign setting that is a mixture of worlds all placed in one large planet. The concept is similar to my friend's old Rifts campaign in which whatever an author, a screenplay writer, a game writer, etc... would create would exists. Example: Jedi, Paladins, Mutant Turtles, Pokemon, and other well known characters would and could be in it. Storyline hasn't been confirmed yet but, somehow pieces of each universe would suddenly appear on Big World. Each 'country' is trying to explore other areas and discovering other 'nations', either which they make an alliance or try to take it over.
The system I had in mind is a weird concoction. It starts of as DQ mainly, but has a different kind of spell system. Its more along the lines of Rifts in which uses PPE or ISP (depending on whether your magic or psionic), only that to learn more spells you have to buy (with exp) spell slots.
Depending on what your race is, it will determine what your profession can begin as. Example: An Elf could not start as a Jedi as readily as a Human. A human from modern day couldn't be a Paladin as easily as one from Medieval times. However, it is possible to 'role' play into those roles. This game would allow someone to learn other skills and traits, and maybe even learn what they would normally can't.
Another thing I wanna do with this is to allow players to bring in old characters from the past. Some campaigns end and it causes us to not be able to play old favorites. This world is designed in mind to have several campaigns going on at one time, without one having to interfere with another. It would also allow for minor dungeon crawls so players who show up can have something to do when issues prevent main players from being able to come and the DM has to alter major plans cause of it.
Questions? Comments...
Big World is a campaign setting that is a mixture of worlds all placed in one large planet. The concept is similar to my friend's old Rifts campaign in which whatever an author, a screenplay writer, a game writer, etc... would create would exists. Example: Jedi, Paladins, Mutant Turtles, Pokemon, and other well known characters would and could be in it. Storyline hasn't been confirmed yet but, somehow pieces of each universe would suddenly appear on Big World. Each 'country' is trying to explore other areas and discovering other 'nations', either which they make an alliance or try to take it over.
The system I had in mind is a weird concoction. It starts of as DQ mainly, but has a different kind of spell system. Its more along the lines of Rifts in which uses PPE or ISP (depending on whether your magic or psionic), only that to learn more spells you have to buy (with exp) spell slots.
Depending on what your race is, it will determine what your profession can begin as. Example: An Elf could not start as a Jedi as readily as a Human. A human from modern day couldn't be a Paladin as easily as one from Medieval times. However, it is possible to 'role' play into those roles. This game would allow someone to learn other skills and traits, and maybe even learn what they would normally can't.
Another thing I wanna do with this is to allow players to bring in old characters from the past. Some campaigns end and it causes us to not be able to play old favorites. This world is designed in mind to have several campaigns going on at one time, without one having to interfere with another. It would also allow for minor dungeon crawls so players who show up can have something to do when issues prevent main players from being able to come and the DM has to alter major plans cause of it.
Questions? Comments...