CnC World War II
My thoughts too, the question is when do I throw it in? Maybe on the field of battle the insane number of dead call The Harbinger... Actually I thing all of The Gods of Creation should have an Avatar. They can be like a cycle of fucked up MTG cards. Each with auto-resurrect.Rottenapples wrote:
O-kagachi.Chaos' Plague wrote:My thoughts too, the question is when do I throw it in? Maybe on the field of battle the insane number of dead call The Harbinger... Actually I thing all of The Gods of Creation should have an Avatar. They can be like a cycle of fucked up MTG cards. Each with auto-resurrect.Rottenapples wrote:
The Avatar of JiYo, Alpha/Omega- The O-KagachiLook At The Bones!!! wrote:O-kagachi.Chaos' Plague wrote:My thoughts too, the question is when do I throw it in? Maybe on the field of battle the insane number of dead call The Harbinger... Actually I thing all of The Gods of Creation should have an Avatar. They can be like a cycle of fucked up MTG cards. Each with auto-resurrect.Rottenapples wrote:
1000 base for the guys that don't do shit during the fight. Kill exp is where they shine.The MAGI wrote:thats it? damn man i was expecting better... reality hit me and im like damn son we about to level!
sounds like a plan i will get the killing blow on that sumbitch.Chaos' Plague wrote:1000 base for the guys that don't do shit during the fight. Kill exp is where they shine.The MAGI wrote:thats it? damn man i was expecting better... reality hit me and im like damn son we about to level!
Just want to point out I still think kill exp is bullshit. As far as fighting it should be as follows-Chaos' Plague wrote:1000 base for the guys that don't do shit during the fight. Kill exp is where they shine.
I agree but since our group is mostly I attack I give kill exp and the other stuff is extra. I also give assist exp and experience for creative use of abilities, environment, and situation. Since we are on the topic of kill exp, a player who has hidden throughout the fight and somehow managed to kill the creature on one of the turns where they pull a 'My turn? I attack. Okay done.' they get nothing. The kill exp gets split between those that actually fought.Pick A Card wrote:Just want to point out I still think kill exp is bullshit. As far as fighting it should be as follows-Chaos' Plague wrote:1000 base for the guys that don't do shit during the fight. Kill exp is where they shine.
1) Ran away willingly (not due to in game effect such as fear) or did little to nothing- Very little if no exp
2) Fought stupidly (My turn? I attack. Okay done.)- Medium exp?
3) Fought strategically to cause max damage while minimizing casualties- Good exp
4) Saved another character(s) life- Good exp
5) Killed the monster- No bonus unless you caused 75% damage by yourself. Why should 1 person get [bonus] credit for a team effort kill?
Just saying.
nigga you gay.... welcome backTalis of Stormfall wrote:lol after reading all the updates seems like you guys are having alot of funz...newho dm im gonna be in town next month, i hope u will let me play for a session if thats ok with you...no worries i promise not to kill any pcs...seems like they do that enough on their own...how many people play tho like 10 rite? good god...as for combat experience i always enjoyed combat, i took a long time sometimes but it was cause in one move you have to do so much...my advice in combat is to prioritize your objectives...if your a healer keep the party up, fighter tank that damage, assassin get into position to cull the herd of enemies. also in battle you need a leader,someone who everyone is comfortable with following or is scared of enough so that they follow his lead because they want to stay in his good graces. I know its hard sometimes but you really cant be an one for yourself kinda person think of your allies in all of your actions guys, combat is fun even when you are losing, remember its always a team building excercise. You all share a common goal of not getting killed this battle. Ask the the dm for time to discuss what everyone can do in battle, it might seem like a waste of time but establish roles if they have not done so for the peeps who dont do shit and stand aback in every battle...this may sound stupid but Give them responsibilities. Like run potions cover with long range abilities, buff people with spells...trust eachother yall been playing together 2 long for the dm to be like hes about to cull the herd cuz peeps is not pulling they wieght. I dont know the system that much i just looked it over but yo these be basics for roleplaying...and improving party combat synergy...hopefully it helps...getting off my soap box now...
Roleplaying is a state of mind-If your role like you are scared of dying you prolly be dead before long, but if you roleplay to stay alive you prolly gonna live
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