Many warriors foolishly believe that they can control the tide of a battle on their own, but a guardian realizes that an ally's survival is as important as an enemy's death. Guardians prefer to protect party members directly, but if necessary, they are prepared to make personal sacrifices to ensure that their companions live.
PRIME ATTRIBUTE: Wisdom
HIT DICE: d10
ALIGNMENT: Any non-Chaotic, or Evil
WEAPON: Any Swords
ARMOR: Any
ABILITIES: Guardians shield,Fortifying Presence, Master Guardian, Aura of the True Defender
BTH And EXP: Paladin
Guardian's Shield(Wisdom) level 2
The guardian, dedicated to protecting allies, builds a mystical shield around a party member that absorbs an amount of damage based on the guardian's constitution Score. Master Guardian increases the strength of the shield. Once per day the guardian may place a sheild of mystical energy around its target protecting that target from any damage equal to his con score. This ability can be done 1 aditional time at every even level afterward till 10th level. The guardian takes damage equal to his con mod when it is activated and does not cause him to have a bleed out effect.
Fortifying Presence(Constitution) level 4
The guardian sheaths the entire party in mystical protection, granting each member a temporary bonus to armor, with strength and duration both dependent on the guardian's constitution. Master Guardian increases the armor bonus. Once per day the Guardian may release his spiritual energy to further be a sheild for his Squad. The selected squadmates gain Ac equal to half the level (rounded down) of the defender. This last for 1d4 rounds plus con mod.
Master Guardian (Constitution) Level 7
The guardian has committed to life as a true defender. Guardian's Shield now absorbs more damage, Fortifying Presence now provides a greater armor duration. Guardian shield absorbs damage equal to your con score plus your level. Fortifying presence now last an additional 1d4 rounds and can be done an additional time per day.
Aura of the True Defender (Wisdom) level 10
While this mode is active, the guardian makes a personal sacrifice in order to preserve allies, creating a field that pulls a foe back towards the guardian if it tries to leave the field unless the enemy passes a wisdom check. This mode can only be activated during combat. This is a natural ability can be done any amount of times and last until she is Ko'd or killed. The Aura extends from the defender equal to his level x5 feet.
PRIME ATTRIBUTE: Wisdom
HIT DICE: d10
ALIGNMENT: Any non-Chaotic, or Evil
WEAPON: Any Swords
ARMOR: Any
ABILITIES: Guardians shield,Fortifying Presence, Master Guardian, Aura of the True Defender
BTH And EXP: Paladin
Guardian's Shield(Wisdom) level 2
The guardian, dedicated to protecting allies, builds a mystical shield around a party member that absorbs an amount of damage based on the guardian's constitution Score. Master Guardian increases the strength of the shield. Once per day the guardian may place a sheild of mystical energy around its target protecting that target from any damage equal to his con score. This ability can be done 1 aditional time at every even level afterward till 10th level. The guardian takes damage equal to his con mod when it is activated and does not cause him to have a bleed out effect.
Fortifying Presence(Constitution) level 4
The guardian sheaths the entire party in mystical protection, granting each member a temporary bonus to armor, with strength and duration both dependent on the guardian's constitution. Master Guardian increases the armor bonus. Once per day the Guardian may release his spiritual energy to further be a sheild for his Squad. The selected squadmates gain Ac equal to half the level (rounded down) of the defender. This last for 1d4 rounds plus con mod.
Master Guardian (Constitution) Level 7
The guardian has committed to life as a true defender. Guardian's Shield now absorbs more damage, Fortifying Presence now provides a greater armor duration. Guardian shield absorbs damage equal to your con score plus your level. Fortifying presence now last an additional 1d4 rounds and can be done an additional time per day.
Aura of the True Defender (Wisdom) level 10
While this mode is active, the guardian makes a personal sacrifice in order to preserve allies, creating a field that pulls a foe back towards the guardian if it tries to leave the field unless the enemy passes a wisdom check. This mode can only be activated during combat. This is a natural ability can be done any amount of times and last until she is Ko'd or killed. The Aura extends from the defender equal to his level x5 feet.
Last edited by Flow Merrow on Sun Sep 26, 2010 7:15 am; edited 6 times in total