Claymore (Constitution)
Yoma are a special breed of demon that have learned to hide their presence by claiming the flesh of others. The Yoma are strong and cunning with a hunger for the entrails of sentient beings. Unchecked the Yoma have destroyed ancient nations and civilizations have vanished.
To combat the threat of the Yoma a secret organization arose. The group used an ancient form of fusion to bond men with the power of the Yoma but to no avail. It wasn’t until women were experimented on that the Claymore was created. They were so named because of the swords they prefer to use while slaying extraplanars. They are also referred to as "Silver Eyed Witches", based on their appearance and seemingly cold nature toward others.
In ages past the Claymore have proven to be the ideal weapons for slaying Yoma and their more abundant brethren. The organization In various forms has prevailed through time past and their secret techniques of fabricating Claymore warriors has continued to be used when Yoma or other hostile extraplanars have proven themselves threat to mankind.
DETECT EXTRAPLANAR EVIL: Beginning at first level, claymores have the ability to detect evil extraplanars in the same manner of the spell detect evil. However, this ability is innate and no spell casting is involved. A claymore simply concentrates for one round on an area or individual within 60 feet to use the ability. The claymore must face toward the area or individual being examined. The claymore can do this as often as desired, but must be able to concentrate for at least one round to do so.
DEMONIC ASPECT: Claymores emanate a permanent demonic aura that registers as evil to those detecting alignment. It creates a magical barrier around the claymore that conveys a +2 bonus on all saving throws against good creatures. This aura also makes animals and those closely attuned to good and nature uneasy.
INVOKE THE YOMA: The Claymore has the ability to call upon the demon blood that boils inside. Claymores manifest the physical attributes of the very creatures they were designed to hunt. The Claymore undergoes a frightening transformation while invoking that makes the similarities between their demonic ancestors visible.
The character temporarily gains a +1 to damage die rolls, and a +2 to armor class and a +1 bonus to constitution saving throws. While Invoking the Yoma, Claymores suffer a -2 penalty on all intelligence and charisma checks. The bonuses increases to +2 dmg, +4 AC at 3rd level, +3 dmg, +5 AC at 5th level, +3 dmg, +5 AC at 7th level, and +4 dmg, +6 AC at 9th level. All of these effects cease at the end of the invocation.
Invoking the Yoma last for a number of rounds equal to 1 plus the claymore’s level. When Invoking the Yoma, Claymores are little more than the embodiments of demons. A Claymore’s alignment cannot be good. A Claymore cannot end the invocation prematurely. Whenever a Claymore Invokes the Yoma there is a 5% chance that an actually demon is summoned to slay the half-demon Claymore. This percentage increases by 1% at each level.
SMITE EVIL EXTRAPLANAR: Once per day, a claymore of 3rd level or higher may attempt to smite evil extraplanars with one normal melee attack. Smite evil extaplanar adds the claymore’s constitution modifier (if positive) to the attack roll, and deals 1 extra point of damage per level of the claymore. This ability can be used once per day, and only on extraplanar creatures of evil alignment.
DEMON SOUL: At 5th level, claymores’ tainted blood becomes a font of reserve energy and stamina that allows them to fight beyond the threshold of mortal men. A claymore may continue to fight until reaching -6 hit points.
At 10th level, a claymore may continue fighting beyond the point of death (negative hit points total equaling the character’s constitution score, or -10, whichever is greater) a number of rounds equal to her level. When the effects of this ability cease the claymore becomes a demon and is banished to The Nine Hells. This transformation takes three days. Raise Dead spells can save the Claymore’s damned soul if the body can be restored before the metamorphosis is complete. Once a claymore has become a demon only true resurrection can save the character.
DEMON BLOOD: At 8th level, claymores gain the ability to heal wounds at a hyper accelerated rate. Every round a claymore heals 1 hit point of damage sustained through nonmagical means. At 12th level, the damage healed increases to 2 hit points of damage, at 16th level to 3 hit points of damage and at 20th level to 4 hit points. This ability does not heal damage done by holy weapons or cold iron.
PRIME ATTRIBUTE: Constitution
HIT DICE: d10
ALIGNMENT: Any Neutral
GENDER: Female
WEAPON: Any
ARMOR: Breatsplate, scale mail, chain shirt, hide, leather, padded, ring mail, studded leather
ABILITIES: Detect Extraplanar Evil, Demonic Aspect, Invoke the Yoma, Smite Evil Extraplanar, Demon Soul, Demon Blood
Yoma are a special breed of demon that have learned to hide their presence by claiming the flesh of others. The Yoma are strong and cunning with a hunger for the entrails of sentient beings. Unchecked the Yoma have destroyed ancient nations and civilizations have vanished.
To combat the threat of the Yoma a secret organization arose. The group used an ancient form of fusion to bond men with the power of the Yoma but to no avail. It wasn’t until women were experimented on that the Claymore was created. They were so named because of the swords they prefer to use while slaying extraplanars. They are also referred to as "Silver Eyed Witches", based on their appearance and seemingly cold nature toward others.
In ages past the Claymore have proven to be the ideal weapons for slaying Yoma and their more abundant brethren. The organization In various forms has prevailed through time past and their secret techniques of fabricating Claymore warriors has continued to be used when Yoma or other hostile extraplanars have proven themselves threat to mankind.
DETECT EXTRAPLANAR EVIL: Beginning at first level, claymores have the ability to detect evil extraplanars in the same manner of the spell detect evil. However, this ability is innate and no spell casting is involved. A claymore simply concentrates for one round on an area or individual within 60 feet to use the ability. The claymore must face toward the area or individual being examined. The claymore can do this as often as desired, but must be able to concentrate for at least one round to do so.
DEMONIC ASPECT: Claymores emanate a permanent demonic aura that registers as evil to those detecting alignment. It creates a magical barrier around the claymore that conveys a +2 bonus on all saving throws against good creatures. This aura also makes animals and those closely attuned to good and nature uneasy.
INVOKE THE YOMA: The Claymore has the ability to call upon the demon blood that boils inside. Claymores manifest the physical attributes of the very creatures they were designed to hunt. The Claymore undergoes a frightening transformation while invoking that makes the similarities between their demonic ancestors visible.
The character temporarily gains a +1 to damage die rolls, and a +2 to armor class and a +1 bonus to constitution saving throws. While Invoking the Yoma, Claymores suffer a -2 penalty on all intelligence and charisma checks. The bonuses increases to +2 dmg, +4 AC at 3rd level, +3 dmg, +5 AC at 5th level, +3 dmg, +5 AC at 7th level, and +4 dmg, +6 AC at 9th level. All of these effects cease at the end of the invocation.
Invoking the Yoma last for a number of rounds equal to 1 plus the claymore’s level. When Invoking the Yoma, Claymores are little more than the embodiments of demons. A Claymore’s alignment cannot be good. A Claymore cannot end the invocation prematurely. Whenever a Claymore Invokes the Yoma there is a 5% chance that an actually demon is summoned to slay the half-demon Claymore. This percentage increases by 1% at each level.
SMITE EVIL EXTRAPLANAR: Once per day, a claymore of 3rd level or higher may attempt to smite evil extraplanars with one normal melee attack. Smite evil extaplanar adds the claymore’s constitution modifier (if positive) to the attack roll, and deals 1 extra point of damage per level of the claymore. This ability can be used once per day, and only on extraplanar creatures of evil alignment.
DEMON SOUL: At 5th level, claymores’ tainted blood becomes a font of reserve energy and stamina that allows them to fight beyond the threshold of mortal men. A claymore may continue to fight until reaching -6 hit points.
At 10th level, a claymore may continue fighting beyond the point of death (negative hit points total equaling the character’s constitution score, or -10, whichever is greater) a number of rounds equal to her level. When the effects of this ability cease the claymore becomes a demon and is banished to The Nine Hells. This transformation takes three days. Raise Dead spells can save the Claymore’s damned soul if the body can be restored before the metamorphosis is complete. Once a claymore has become a demon only true resurrection can save the character.
DEMON BLOOD: At 8th level, claymores gain the ability to heal wounds at a hyper accelerated rate. Every round a claymore heals 1 hit point of damage sustained through nonmagical means. At 12th level, the damage healed increases to 2 hit points of damage, at 16th level to 3 hit points of damage and at 20th level to 4 hit points. This ability does not heal damage done by holy weapons or cold iron.
PRIME ATTRIBUTE: Constitution
HIT DICE: d10
ALIGNMENT: Any Neutral
GENDER: Female
WEAPON: Any
ARMOR: Breatsplate, scale mail, chain shirt, hide, leather, padded, ring mail, studded leather
ABILITIES: Detect Extraplanar Evil, Demonic Aspect, Invoke the Yoma, Smite Evil Extraplanar, Demon Soul, Demon Blood