I need to change some stuff for the Dancer class, but I need feedback in order to do that.
I still have to reword the abilities but I wanted to see what you think about what I got so far. I also want to see what you think I should change so I can make some changes if needed.
Abilities:
Sambas: Sambas take a round to take into effect and the abilities they grant last for a round after the samba is over or out of range. Attacking and casting are unaffected while dancing a samba. Movement is restricted to only moving your normal speed once a round while dancing a samba.
Quickstep Raises the AC of dancer by confusing enemies with dance steps. AC increases by 2 at lvl 1. This increase to AC goes up to 3 at lvl 5 then increases by 1 every odd lvl thereafter up to a max of 6 at lvl 11.
Speed Samba At lvl 12 dancers are able to inspire allies within a 20 ft area granting them an additional attack.
Waltzes:
Healing Waltz At lvl 3 dancers are able to entrance allies within 15ft to mimic your dancing that will remove mind affecting effects. Dancers can do this waltz once per week at lvl 3, twice per week at lvl 7 and 3 times per week at lvl 11.
Divine Waltz At lvl 6 dancers are able to inspire allies within 5ft to dance along with you that gives them energy and a will to fight. This waltz heals, for 2d8’s, all allies within 5ft that dance along with you. Dancers can do this waltz once per day at lvl 6. This ability increases to twice per day at lvl 9 and finally 3 times per day at lvl 12.
Duel Wield Fight with a weapon in each hand but suffer a -3 and -6 attack with primary and secondary weapons. These penalties are affected by your dexterity modifier. Strength modifier is not used for attacking when duel wielding. Decrease the penalty to secondary weapon by 1 at each even number from lvl 4 to 8. Decrease the penalty to main weapon by 1at each odd lvl from 5 to 9.
PRIME ATTRIBUTE: Dexterity
HIT DICE: d8
ALIGNMENT: Any non-neutral
WEAPONS: Any 4lbs. or less
ARMOR: Padded Armor, Leather Coat, Leather Armor, Hide, Studded Leather, Leather Laminar
ABILITIES: quickstep, healing waltz, divine waltz, haste samba, duel wield
Level HD BtH EPP
1 d8 +0 0
2 d8 +1 2,251
3 d8 +2 4,501
4 d8 +3 9,001
5 d8 +4 18,001
6 d8 +5 40,001
7 d8 +6 75,001
8 d8 +7 150,001
9 d8 +8 250,001
10 d8 +9 500,001
11 +3 HP +10 725,001
12 +3 HP +11 950,001
13 + 225,000 per level
I still have to reword the abilities but I wanted to see what you think about what I got so far. I also want to see what you think I should change so I can make some changes if needed.
Abilities:
Sambas: Sambas take a round to take into effect and the abilities they grant last for a round after the samba is over or out of range. Attacking and casting are unaffected while dancing a samba. Movement is restricted to only moving your normal speed once a round while dancing a samba.
Quickstep Raises the AC of dancer by confusing enemies with dance steps. AC increases by 2 at lvl 1. This increase to AC goes up to 3 at lvl 5 then increases by 1 every odd lvl thereafter up to a max of 6 at lvl 11.
Speed Samba At lvl 12 dancers are able to inspire allies within a 20 ft area granting them an additional attack.
Waltzes:
Healing Waltz At lvl 3 dancers are able to entrance allies within 15ft to mimic your dancing that will remove mind affecting effects. Dancers can do this waltz once per week at lvl 3, twice per week at lvl 7 and 3 times per week at lvl 11.
Divine Waltz At lvl 6 dancers are able to inspire allies within 5ft to dance along with you that gives them energy and a will to fight. This waltz heals, for 2d8’s, all allies within 5ft that dance along with you. Dancers can do this waltz once per day at lvl 6. This ability increases to twice per day at lvl 9 and finally 3 times per day at lvl 12.
Duel Wield Fight with a weapon in each hand but suffer a -3 and -6 attack with primary and secondary weapons. These penalties are affected by your dexterity modifier. Strength modifier is not used for attacking when duel wielding. Decrease the penalty to secondary weapon by 1 at each even number from lvl 4 to 8. Decrease the penalty to main weapon by 1at each odd lvl from 5 to 9.
PRIME ATTRIBUTE: Dexterity
HIT DICE: d8
ALIGNMENT: Any non-neutral
WEAPONS: Any 4lbs. or less
ARMOR: Padded Armor, Leather Coat, Leather Armor, Hide, Studded Leather, Leather Laminar
ABILITIES: quickstep, healing waltz, divine waltz, haste samba, duel wield
Level HD BtH EPP
1 d8 +0 0
2 d8 +1 2,251
3 d8 +2 4,501
4 d8 +3 9,001
5 d8 +4 18,001
6 d8 +5 40,001
7 d8 +6 75,001
8 d8 +7 150,001
9 d8 +8 250,001
10 d8 +9 500,001
11 +3 HP +10 725,001
12 +3 HP +11 950,001
13 + 225,000 per level
Last edited by Legendary on Sun Sep 12, 2010 12:59 pm; edited 1 time in total