You might ask what is a martial artist? To that question all i can say, to answer your question: A martial artist is someone who practices a martial art. They must train their body spirit and mind.
The idea that ones own body is the best weapon is central to the martial artists philosophy they make a very convincing argument when they break a wall with their bare fists. Products of rigorous training and discipline, Martial Artists are masters of unarmed combat, achieving with punches and kicks what others need weapons to do, and they are much flashier. A Martial Artist is protective of his abilities, treasuring his or her masters teachings and upholding the honour of their fighting school against any opponent, particularly against other Martial Artist.
Prime Attribute: Strength
Hit Die: D10
Alignment: Any but most tend to lean toward Lawful
Weapons: None
Armor: None
Abilities: Unarmed Combat, Ki strike , deflect projectiles
Unarmed Combat: A Martial artist add his Wis to his and Ac when in combat Unarmed. His base dmg becomes a d4 (option for lethal damage), and At level 3, 7, 10, 15 and 10 he gains an additional +1 damage at those levels. At levels 3, 6, 7, 9, 12, 15 17 and 20 his AC increases by an additional +1 at those levels (Only in melee while unarmed)
At 2nd level, martial artist gain the ability to deflect arrows and other non-magical missiles, including but not limited to, arrows, axes, bolas, bolts, bullets, clubs, daggers, darts, hammers, harpoons, javelins, nets, rocks, and spears. The martial artist must have at least one hand free to use this ability. When a character would normally be hit with a ranged weapon, the character can make a dexterity check. If the check succeeds, the martial artist deflects the weapon and suffers no damage. This can be done once per round for levels 2-6, twice per round for levels 7-11, three times per round for levels 12 to 16 and four times per round for levels 17-20.
The monk must be aware of the attack to use this ability. An attempt to deflect a ranged weapon counts as a monk’s primary unarmed attack. If a martial artist is high enough level to have a secondary unarmed attack, the martial artist may still make the secondary attack if the deflect missile ability has only been used once or twice. If three or more missiles are deflected, the secondary attack is considered used. This ability cannot be used against siege weapon ammunition.
KI STRIKE: At 3rd level, a monk’s unarmed attack is empowered with ki. This attack can deal damage to a creature as if from a +1 magic weapon.This ability improves as the monk rises in levels as follows: +2 at 5th, +3 at 8th, +4 at 12th and +5 at 17th.
BTH: Monk
XP: fighter
The idea that ones own body is the best weapon is central to the martial artists philosophy they make a very convincing argument when they break a wall with their bare fists. Products of rigorous training and discipline, Martial Artists are masters of unarmed combat, achieving with punches and kicks what others need weapons to do, and they are much flashier. A Martial Artist is protective of his abilities, treasuring his or her masters teachings and upholding the honour of their fighting school against any opponent, particularly against other Martial Artist.
Prime Attribute: Strength
Hit Die: D10
Alignment: Any but most tend to lean toward Lawful
Weapons: None
Armor: None
Abilities: Unarmed Combat, Ki strike , deflect projectiles
Unarmed Combat: A Martial artist add his Wis to his and Ac when in combat Unarmed. His base dmg becomes a d4 (option for lethal damage), and At level 3, 7, 10, 15 and 10 he gains an additional +1 damage at those levels. At levels 3, 6, 7, 9, 12, 15 17 and 20 his AC increases by an additional +1 at those levels (Only in melee while unarmed)
At 2nd level, martial artist gain the ability to deflect arrows and other non-magical missiles, including but not limited to, arrows, axes, bolas, bolts, bullets, clubs, daggers, darts, hammers, harpoons, javelins, nets, rocks, and spears. The martial artist must have at least one hand free to use this ability. When a character would normally be hit with a ranged weapon, the character can make a dexterity check. If the check succeeds, the martial artist deflects the weapon and suffers no damage. This can be done once per round for levels 2-6, twice per round for levels 7-11, three times per round for levels 12 to 16 and four times per round for levels 17-20.
The monk must be aware of the attack to use this ability. An attempt to deflect a ranged weapon counts as a monk’s primary unarmed attack. If a martial artist is high enough level to have a secondary unarmed attack, the martial artist may still make the secondary attack if the deflect missile ability has only been used once or twice. If three or more missiles are deflected, the secondary attack is considered used. This ability cannot be used against siege weapon ammunition.
KI STRIKE: At 3rd level, a monk’s unarmed attack is empowered with ki. This attack can deal damage to a creature as if from a +1 magic weapon.This ability improves as the monk rises in levels as follows: +2 at 5th, +3 at 8th, +4 at 12th and +5 at 17th.
BTH: Monk
XP: fighter
Last edited by Forgotten Whisper on Wed Feb 11, 2015 4:58 pm; edited 6 times in total