In the next couple of sessions I am going to start implementing a more intensive sanity system. I have a few ideas on how I am going to do it but I have not pegged down everything. One of the main things i am looking at is a reactionary roll that consist of players rolling 2d12. A roll under one's sanity represents a healthy and normal reaction while rolling above represents a severe fright or mental break.
Any other ideas on the topic will help flesh out the experimental Ability Score.
Any other ideas on the topic will help flesh out the experimental Ability Score.