Nightstalker Ninja
Prime Attribute: Dexterity, or Intelligence, or Both (See Below)
Hit Die: D6
Alignment: Any
Weapons: Brass Knuckles, Cat-O-Nine-Tails, Cestus, Cleaver, Dagger, Dirk, Glaive, Light Hammer, Hatchet, Hook Sword, Katar, Knife, Main Guache, Man Catcher, Light Pick, Sap, Scythe, Sickle, Staff, Rapier, Scimitar, Short Sword, Throwing/Hand Axe, Blowpipe, Bolas, Short Bow, Light Crossbow, Hand Crossbow, Dart, Rock, Sling, Whip, Shuriken
Armor: None
Races: Teufling, BugBear, Drow, Goblin, Gnome, Halfling, Human
Abilities: Nimbleness (Sneak Attack, Hide, Listen, Move Silently, Scale, Shadow Meld (Dex)), Brainy (Poisons, Jutsu, Decipher Script, Traps, Read Movements (Int)), Craft Ninja Tools.
Nimbleness (lvl 1 & Dex prime): A Nightstalker is a very dexterous and skilled at being stealthy. It has been rumored that they can leap threw treetops as easily as they walk on the ground. They have the reputation of being able to run up walls and climb on ceilings. It is believed that they are demonic in nature due to the fact that they can drop a smoke pellet and disappear even when surrounded. They confuse their enemies with flips and rolls and cartwheels.
Brainy (lvl 1 & Int prime): Nightstalkers are known for their dexterous ways by most, but there are a few that know the deeper, darker side they posses. Nightstalker Ninjas are very intelligent in the ways of combat, ambushes, and being all around underhanded. They are thought to be psychic because they can react to your ideas before you perform them.
Sneak Attack (lvl 5): As Rogue.
Shadow Meld (lvl 6): The Nightstalker has finally been able to tap into the mystical art of Ninjitsu to become a shadow. Grants the ability to become part of the shadow world. A Nightstalker is able to become part of the shadow world by entering a shadow. He can exit this world, threw a shadow, at a distance of up to 100ft * lvl. 1/day, increases by 1 every even lvl thereafter.
Read Movements (lvl 6): The Nightstalker has become so adept in combat that he is able to predict an enemies movement in battle. Infurs a +1 to armor class and allows countering if prepared, increases by 1 every even lvl thereafter. Countering: If prepared, the Nightstalker can make a counter attack if the enemy misses him. Can only be used in situations of the weapon the Nightstalker is holding at the time. For example: The Nightstalker prepares to use his short bow on the wizard that is out of his reach. The wizard moves up into range and uses Acid Arrow and misses. The Nightstalker can now make a counter attack on the wizard now that he missed. The same applies to melee weapons.
Jutsu (lvl 3): A Nightstalker is able to use special techniques that he has learned threw training and studying. These Jutsus require special Ninja Tools to perform. He can perform message, spider climb, fog cloud, invisibility, mirror image, and web as the spells. He can do any one of these techniques 1/day and is increased by 1 every odd lvl thereafter. For example: A Nightstalker at lvl 5 can do spider climb and run up a tree, then use message to comunicate to allies. He could then no longer do any more Jutsus for that day.
Craft Ninja Tools (lvl 1): I have to add later because I have to get ready to go to Kings Games now.
Base Hit: Illusionist
XP: Dex: Druid, Int: Knight, Both: Paladin+10%
Prime Attribute: Dexterity, or Intelligence, or Both (See Below)
Hit Die: D6
Alignment: Any
Weapons: Brass Knuckles, Cat-O-Nine-Tails, Cestus, Cleaver, Dagger, Dirk, Glaive, Light Hammer, Hatchet, Hook Sword, Katar, Knife, Main Guache, Man Catcher, Light Pick, Sap, Scythe, Sickle, Staff, Rapier, Scimitar, Short Sword, Throwing/Hand Axe, Blowpipe, Bolas, Short Bow, Light Crossbow, Hand Crossbow, Dart, Rock, Sling, Whip, Shuriken
Armor: None
Races: Teufling, BugBear, Drow, Goblin, Gnome, Halfling, Human
Abilities: Nimbleness (Sneak Attack, Hide, Listen, Move Silently, Scale, Shadow Meld (Dex)), Brainy (Poisons, Jutsu, Decipher Script, Traps, Read Movements (Int)), Craft Ninja Tools.
Nimbleness (lvl 1 & Dex prime): A Nightstalker is a very dexterous and skilled at being stealthy. It has been rumored that they can leap threw treetops as easily as they walk on the ground. They have the reputation of being able to run up walls and climb on ceilings. It is believed that they are demonic in nature due to the fact that they can drop a smoke pellet and disappear even when surrounded. They confuse their enemies with flips and rolls and cartwheels.
Brainy (lvl 1 & Int prime): Nightstalkers are known for their dexterous ways by most, but there are a few that know the deeper, darker side they posses. Nightstalker Ninjas are very intelligent in the ways of combat, ambushes, and being all around underhanded. They are thought to be psychic because they can react to your ideas before you perform them.
Sneak Attack (lvl 5): As Rogue.
Shadow Meld (lvl 6): The Nightstalker has finally been able to tap into the mystical art of Ninjitsu to become a shadow. Grants the ability to become part of the shadow world. A Nightstalker is able to become part of the shadow world by entering a shadow. He can exit this world, threw a shadow, at a distance of up to 100ft * lvl. 1/day, increases by 1 every even lvl thereafter.
Read Movements (lvl 6): The Nightstalker has become so adept in combat that he is able to predict an enemies movement in battle. Infurs a +1 to armor class and allows countering if prepared, increases by 1 every even lvl thereafter. Countering: If prepared, the Nightstalker can make a counter attack if the enemy misses him. Can only be used in situations of the weapon the Nightstalker is holding at the time. For example: The Nightstalker prepares to use his short bow on the wizard that is out of his reach. The wizard moves up into range and uses Acid Arrow and misses. The Nightstalker can now make a counter attack on the wizard now that he missed. The same applies to melee weapons.
Jutsu (lvl 3): A Nightstalker is able to use special techniques that he has learned threw training and studying. These Jutsus require special Ninja Tools to perform. He can perform message, spider climb, fog cloud, invisibility, mirror image, and web as the spells. He can do any one of these techniques 1/day and is increased by 1 every odd lvl thereafter. For example: A Nightstalker at lvl 5 can do spider climb and run up a tree, then use message to comunicate to allies. He could then no longer do any more Jutsus for that day.
Craft Ninja Tools (lvl 1): I have to add later because I have to get ready to go to Kings Games now.
Base Hit: Illusionist
XP: Dex: Druid, Int: Knight, Both: Paladin+10%
Last edited by Legendary on Sun Sep 12, 2010 1:38 pm; edited 5 times in total (Reason for editing : Made Changes)