PRIME ATTRIBUTE: Strength
ALIGNMENT: Any
HIT DICE: d10
WEAPONS: Any
ARMOR: Any
ABILITIES: Master of Arms, Combat Genius, Combat Superiority, Extra Attack
MASTER OF ARMS The warrior is a master of countless weapons to signify this, at 1st level, the Warrior can choose one weapon with which to specialize. For Warriors between 1st and 6th level, this specialization imparts a +1 bonus to hit and a +1 bonus to damage when being used. At 7th level and above, the bonuses increase to a +2 to hit and +2 to damage. All weapons are eligible, including ranged weapons such as the bow or sling. After the first weapon is choosen a Warriors can also learn to master (specialize) a new weapon every 4 levels. So at 5th, 9th, 13th, and so on they can become proficient in a new weapon. However they only get the +1 to hit and damage and these additional weapons never increase to +2 like your first weapon does at Level 7.
COMBAT GENIUS: Warriors are born are on the battlefield, as such the experience imparted on them through surviving countless battles influences their fighting style, while engage in combat Warriors get to use half their level plus their specialization bonuses when using that weapon to make combat related SIEGE checks.
COMBAT SUPERIORITY- Warriors are battle tested Veterans, they call the battlefield home, as a result Warriors are masters in the art of fighting multiple foes at once. At 6th level Warriors get multiple attacks per round whenever they are taking on 3 or more opponents at one time. Irregardless of HD, A Warrior may make an attack on each opponent once per round, this replaces any other attacks.
For example, an 8th level Warrior is battling 5 Goblins in a dark cave. The Goblins have the warrior surrounded. When it comes time to attack, the fighter is allowed Five swings against the Goblins; one swing for the class and 4 swings for the Combat Superiority ability. The fighter can choose to attack one Goblin Five times times or the Five different Goblin one time each.
(*If you try to Combat Superiority a boss you will explode...just saying)
EXTRA ATTACK: At 12th level, the Warrior gains one additional attack each combat round with any weapon. This ability does not combine with Combat Superiority. When in a combat where both abilities could be used, the player must choose to use either the Extra Attack or Mass Combat Dominance ability during each round. The Extra Attack ability is usable with melee and ranged weapons.
Alot of the ideas for this class came from forums and the like for improving the fighter class in C&C, While some of them are my own i thought it would be cool compile them into a class hopefully it combats the fighters assyness at higher levels...
ALIGNMENT: Any
HIT DICE: d10
WEAPONS: Any
ARMOR: Any
ABILITIES: Master of Arms, Combat Genius, Combat Superiority, Extra Attack
MASTER OF ARMS The warrior is a master of countless weapons to signify this, at 1st level, the Warrior can choose one weapon with which to specialize. For Warriors between 1st and 6th level, this specialization imparts a +1 bonus to hit and a +1 bonus to damage when being used. At 7th level and above, the bonuses increase to a +2 to hit and +2 to damage. All weapons are eligible, including ranged weapons such as the bow or sling. After the first weapon is choosen a Warriors can also learn to master (specialize) a new weapon every 4 levels. So at 5th, 9th, 13th, and so on they can become proficient in a new weapon. However they only get the +1 to hit and damage and these additional weapons never increase to +2 like your first weapon does at Level 7.
COMBAT GENIUS: Warriors are born are on the battlefield, as such the experience imparted on them through surviving countless battles influences their fighting style, while engage in combat Warriors get to use half their level plus their specialization bonuses when using that weapon to make combat related SIEGE checks.
COMBAT SUPERIORITY- Warriors are battle tested Veterans, they call the battlefield home, as a result Warriors are masters in the art of fighting multiple foes at once. At 6th level Warriors get multiple attacks per round whenever they are taking on 3 or more opponents at one time. Irregardless of HD, A Warrior may make an attack on each opponent once per round, this replaces any other attacks.
For example, an 8th level Warrior is battling 5 Goblins in a dark cave. The Goblins have the warrior surrounded. When it comes time to attack, the fighter is allowed Five swings against the Goblins; one swing for the class and 4 swings for the Combat Superiority ability. The fighter can choose to attack one Goblin Five times times or the Five different Goblin one time each.
(*If you try to Combat Superiority a boss you will explode...just saying)
EXTRA ATTACK: At 12th level, the Warrior gains one additional attack each combat round with any weapon. This ability does not combine with Combat Superiority. When in a combat where both abilities could be used, the player must choose to use either the Extra Attack or Mass Combat Dominance ability during each round. The Extra Attack ability is usable with melee and ranged weapons.
Alot of the ideas for this class came from forums and the like for improving the fighter class in C&C, While some of them are my own i thought it would be cool compile them into a class hopefully it combats the fighters assyness at higher levels...