I'm working on a game system that relies on grades instead of numbers. Success would be calculated by comparing the grade of the challenge with the character's grade in that specific field.
Example:
I’m thinking about using a grading system much like the Japanese grades: S being a perfect score and E being the lowest(S, A, B, C, D, and E). Players place a certain level of competence into their stats and/or skills and actions correspond with specific stats and skills with a necessary passing grade. Jumping out of the window requires a B or higher in jumping or acrobatics, swerving the car at the right moment requires a C or higher in Driving or reflexes. Still thinking it through.
Maybe, even if a player does not have the prerequisite they can roll dice from to a certain pool of dice and if they can roll the appropriate grade on a lettered die they make it by luck alone…
Thoughts?
Example:
I’m thinking about using a grading system much like the Japanese grades: S being a perfect score and E being the lowest(S, A, B, C, D, and E). Players place a certain level of competence into their stats and/or skills and actions correspond with specific stats and skills with a necessary passing grade. Jumping out of the window requires a B or higher in jumping or acrobatics, swerving the car at the right moment requires a C or higher in Driving or reflexes. Still thinking it through.
Maybe, even if a player does not have the prerequisite they can roll dice from to a certain pool of dice and if they can roll the appropriate grade on a lettered die they make it by luck alone…
Thoughts?